Zombie Siege is an ongoing project
inspired by the Zombies mode from the Call of Duty series. The objective of this project is to
develop a simple yet scalable game that acts as a learning platform for me to master Unreal Engine and
C++.
The goal for players is to survive as
many rounds as possible. Players accomplish this by:
- Defeating zombies to earn points.
-
Repairing barricades to prevent zombies from breaching the building.
- Spending earned points to
acquire weapons and unlock new areas of the map.
Zombie Siege offers an arcade-style
gameplay mode tailored for quick engagement. Played from a top-down perspective, it enables players
to effortlessly navigate, aim, and eliminate zombies using straightforward controls. This design not
only enhances the experience but also paves the way for potential future development on mobile and
console platforms.
- Combat: Players can fight off the horde using a range of weapons from pistols to machine guns.
- Zombie AI: Zombies will break down barricades and recently pursue the players.
- Barricades: Keep the barricade repaired to hold of the horde.
- Points: Earn point by killing zombies and repairing barricade to purchase weapons and unlock areas.
- Local Multiplayer: Survive the horde with friends over LAN.
- Unreal with focus on C++.
- Blueprint workflow.
- UI Widgets.
- Networking fundamentals.