Deep Space Dilemma was my final year project at Plymouth University. Inspired by games like Among Us and Project Winter, I set out to create a VR social deduction experience. The concept involved a group of players working together to complete mission objectives, while one or more players secretly attempt to sabotage the team's efforts.
- Combat: Players can engage in combat using a variety of weapons, each featuring an immersive reloading system that requires manually removing and replacing ammo.
- Interactive Environment: Players can interact with the environment by picking up items and opening doors through tactile interactions, such as pressing buttons.