Gravaton: Weekly Update #3

Not too much to show this week due to working on other project but this week I have been mostly been adjusting things from feedback gathered during the demo session.


I have reduced the number of controls as there were too many in the games current state, I may add additional controls in later. I removed the players control over the power of wells and the ability to toggle between which well is fired.
The new controls now put firing gravity wells on the left and right click with the left firing a repulsion well and the right firing an attraction well.
Added a new control that allows the player to remove a well that they are looking at. If a well has been removed it will be added next when the player fires a new gravity well.

Bug Fixes

Fixed a couple of bugs including one which caused objects to keep being affected by a gravity well after they had left them.
Due to new aiming controls the aiming wells had to be recoded.


For next week I hope to have a basic version of what will show the player where an object will go when affected by a gravity well. I also hope to have implemented a motivation for the player to complete the levels.


Graviton: Weekly Update #2

Gravaton Gun

The player now has the power to create gravity wells them self, using the gun the player can change the polarity, strength and place the wells almost anywhere.
Before placing a gravity well the player is shown where the well will be placed and the area it will affect.


Added a 4 new objects: Player Button, Object Button, Dispenser and Doors.
Buttons can be activate to trigger other objects in the levels such as dispensers and doors. Player Buttons can only be activate by the player interacting with it and shows an icon when the player can click the button. Object Buttons can be activated by either another object such as a cube or the player standing on it.
Dispensers when activated will dispense a object, this object can be changed also when activate the dispenser will re-spawn the object at the dispensers position.
Doors are objects that have an open and close animation meaning that they can have other uses such as bridges.
The player is now show an grab icon when they can pick up an object.

Player Movement

I have redone the movement meaning that the player no longer slides around and the controls feel much nicer to use. The player can no longer jump whilst in the air if they fell off from a high point.

For next week I plan to have some basic models done and to improve on how the gravity wells behave.

Graviton: Weekly Update #1

So far, I have the player controls working however they slide around a bit so still need a bit of adjusting.

I also have both types of gravity wells working which can be toggled to change whether they attract or repel objects and the power at which they do. Currently each well is colour coded with blue for repel and red for attraction.

The player can also interact with objects allowing them to pick up and drop objects however they currently clip through the world when they are picked up so I plan on fixing this next week.

My plans for next week are to have the player be able to launch and control how the wells behave with a basic UI to control/indicate the mentioned feature. I also hope to have other intractable items in the world such as a door which is opened with the use of buttons and objects.