Graviton: Weekly Update #1

So far, I have the player controls working however they slide around a bit so still need a bit of adjusting.

I also have both types of gravity wells working which can be toggled to change whether they attract or repel objects and the power at which they do. Currently each well is colour coded with blue for repel and red for attraction.

The player can also interact with objects allowing them to pick up and drop objects however they currently clip through the world when they are picked up so I plan on fixing this next week.

My plans for next week are to have the player be able to launch and control how the wells behave with a basic UI to control/indicate the mentioned feature. I also hope to have other intractable items in the world such as a door which is opened with the use of buttons and objects.